

Since each boss requires a special hat to overcome, all you really have to do is pick up another hat as fast as you can to have infinite life. Additionally Pac-Man has multiple hearts of life to assist him completing his task, but if he has a hat on he will lose that instead of taking damage. I loved some of the late boss battles, but there are only like five in the game so you aren’t experiencing them much. What these classic adult gamers will quickly note that younger gamers may not is that the game just delivers too little all of the time. Perhaps it puts the game into a niche category of lifelong gamers in their 30s that can remember the past and present alike, but I feel confident this game is just as properly suited for younger audiences that enjoy the likes of New Super Mario Bros.

Levels don’t feel too long or too short and all challenges you face are either easy to recognize or recycled from a game in the past. That’s the hook, Pac-Man and the Ghostly Adventures does a fantastic job of keeping what works in classic games and borrowing different aspects of contemporary platforms into balance. Before you know it you’re having a blast traversing the game’s six worlds, all borrowed from video game tropes of old, and you don’t want to stop playing. Pac-Man retains the eating ghosts mechanic and can even use a “scare” power to turn them blue and devour them old school style. Then you realize the level design compliments these powers well and a bit of Mario nostalgia sneaks in. None of this begins to define a worthwhile game until you start playing the initial levels and using early hats like the frost beam or the iguana that have grounded but useful applications. He’s back in high school (and apparently appropriate age despite being older than I am), the four ghosts that plagued him in the original arcade title are now his friends, and he loves to wear different hats that grant him special powers.
PAC MAN GHOSTLY ADVENTURES LEVELS SERIES
Whether it’s with the 16-bit era titles in the Pac-Land series or really anything Namco has done with him other than re-creating the original game, there just doesn’t seem to be anything there to differentiate these games from all the rest, until now. Pac-Man has never done well as a platformer. To my surprise this title is a rock solid 3D platformer that can almost serve as a pseudo Kameo 2, borrowing most of its gameplay elements from that title, but there just isn’t enough here to justify even the budget price associated with it. Couple that with Chip’s lackluster impressions of the multiplayer – which were spot on – and I did not go into Pac-Man and the Ghostly Adventures with high expectations. Thanks to the re-invention of shovelware on the Wii and subsequent titles of its ilk, it’s not a good day to be a 3D rendition of a classic game. Normally I wouldn’t see myself even taking a second glance at a title like this.
